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2023-02-26
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Interview with C= Musician Rob Hubbard
Rob Hubbard possibly needs no
introduction, but here goes; Rob was
one of a few musicians that pushed the
SID chip way beyond what many thought
possible, I remember sitting with a BBC
micro owning friend and loading Monty
on the run, the music started and we
just sat looking at each other. The
music was so good how can this possibly
be coming from the machine. I like many
other users at the time later purchased
games purely on the fact Rob had
written the music.
COMMODORE FREE
Please introduce yourself to our reader
ROB HUBBARD
I did a ton o' C64 games audio in the
1980s.
CF Are you a classically trained
musician?
RH yes...
CF When creating Games music How long
did it take you to switch from
thinking in musical notation to
thinking in terms of code/date to
input into the machine?
RH I used to sketch music ideas on
music manuscript paper, and then type
the music into hex define byte
statements in assembler source code.
After a while a lot of hex codes
became second nature.
CF Rob can you tell our readers about
64 orchestra and your involvement?
RH I was approached initially by
Jeroen Tel, and then once details were
agreed I started working on all the
scores. So I was heavily involved in
deciding what the ensemble should be
and the musical direction it should
take.
CF So this is a real orchestra playing
Commodore sid tunes on real
instruments? Who thought of the idea?
RH I think it was Mano.
CF Where there many problems adopting
Games music to an orchestra?
RH The original SID tunes only used 3
voices plus a few software tricks. So
you have to look beyond the original
tunes and add other elements. With my
own tunes it's easier since I have a
good idea what the possibilities are.
CF I presume you originally wrote your
Commodore music in manuscript format,
so was this original manuscript used
for the orchestra?
RH No.
CF Did you have any other arrangers
help out on the orchestration, I
remember from music lessons trying to
work out a 4 piece orchestra and found
it more difficult than just writing
the music for a pianist?
RH No I did everything myself.
CF Do you think musicians can make good
arrangers or is this a separate skill?
RH Well it is a skill any musician
can learn. Like most things, it's a
matter of putting in the time and
effort.
CF Writing Games music or writing for
an orchestra, what do you feel is the
most restrictive?
RH Not sure what you're getting at
here....
CF Which of your own tunes do you think
would suit an orchestral arrangement
and why?
RH Most of the tunes for the c64
orchestra were chosen because they can
be adapted to work with the orchestra.
There are some techno type of tunes
that just would not work very well.
CF Going back to the old days What
features would you like to have added
to your famous music routine that it
did not have?
RH I don't really know. I added the
sample player so that I could try to
add a few real instruments with
limited pitch range. So by this time
there wasn't much left that it could do
CF How did you get the idea for the
music, do you sit down and think right
I am going to create a tune in this
format with this time signature and
use this key or does the music just
evolve, for example I usually go to
bed with a tape machine or paper & pen
and when I wake have a melody I
scribble down and expand on that,
although sometimes I just go to bed
and wake up
RH I use various methods. Most of the
time I write at the piano. Other times
I write away from the piano just with
a pen & manuscript paper. Other times I
try to just improvise and see what I
come up with. A lot of the time in
games a producer wants something
specific so you have to copy an
existing piece. or go off in a specific
direction.
CF What did you think of other
composer's music routines at the time?
RH They were all very clever !
CF How did you create the samples used
in games like BMX Kidz?
RH I had a C64 sampler that I used &
then hacked the samples into my source
code.
CF What was it like working at EA in
the USA?
RH It was really fantastic in the
early years. Later on EA became very
corporate and the games were all very
much alike, so a lot of the fun was
lost.
CF Do you feel music can make a bad
game seem good or better and do you
think bad music can make a good came
feel well bad?
RH No, a good game will always be good
regardless of the graphics or audio.
CF Do you think some of the creativity
has been lost now that games creators
can just throw in a full song from a
band or a full orchestral track,
instead of working with the hardware
itself to generate the music?
RH Yes it has. It is also due to the
sameness of all the games, and the
fact that it costs so much money to
develop a game. The publishers can't
afford to take any risks, and so
everything is very generic.
CF Many people purchased games just
because you were listed as the
musician how did this make you feel at
the time?
RH Well I don't know about that
really....
CF Do you still follow the Commodore
scene?
RH Not really. I don't have a
Commodore any more. I sold it in 1988.
CF The new game SHREDZ 64 allows
players to play along with SID tunes
using the PS2 guitar from Guitar Hero
- which of your tracks should people
try and have you seen the project?
RH I would guess Arcade Classics - I
havent seen the game.
CF Do you feel like a celebrity, and
are you surprised people still
remember your work?
RH Yes, I'm very surprised - I mean
it is over 20 years ago !!
CF What music projects apart from 64
orchestra are you currently working
on?
RH Just my own private musical
projects and pursuits/interests.
CF Do you have a fan website?
RH no.